Post by Disparagingtheboot on Aug 13, 2016 18:26:32 GMT -5
Because, surprisingly, there wasn't already a thread for this, even though Nightmares are literally designed to be homebrewed. Here until we get a Beast forum. Ideas or fully crunched mechanics are both fine, as are Nightmares based on homebrew templates.
You Are Not Prepared (General): The nightmare of showing up naked to class, or having to take a test you didn't study for, all part of the wider fear of not being prepared. Most likely makes the target more likely to neglect crucial items or preparations.
You Are Not Good Enough (General): The target becomes convinced of their own weakness, but instead tries to compensate for it with excessive training, to the point of doing much more harm than good. They also become obsessed with anything that could give them "an edge", to the point of seeking out vampires and begging to be embraced or ghouled or volunteering for bizarre mad science experiments.
It's a Jungle Out There (Often Vampire, but can come from any politically vicious monster): The target becomes convinced that the world is hostile, uncaring, and mercilessly Darwinian, and comes to believe that only be stamping out all compassion and being as ruthless as possible can they raise their station.
Curiosity Killed the Cat (Guardian of the Veil Mage): The target becomes convinced that any attempt to investigate bizarre or supernatural occurrences is incredibly dangerous, and will obsessively avoid anything unusual.
You Are Obsolete (Free Council Mage, Genius): The target becomes a walking anachronism: they become hopeless with current technology, slang, and culture, utterly convinced that their own devices and knowledge are hopelessly out of date.
Mind Your Manners (Chatelaine Changeling, True Fae): The target becomes scrupulous about adhering to various ancient and traditional rules of decorum: hospitality, honorable combat, and "good form" in general.
Memories Are Fleeting (Mummy): The target forgets something important: a major event from their past, a friend or family member
They Are Not Ready (Guardian of the Veil or Genius): The target becomes convinced that others, even their friends and allies, are unworthy of learning or incapable of grasping some type of "forbidden knowledge", causing them to obsessively safeguard everything they know and learn, going so far as to conceal crucial information from their allies.
You Could Wake Up Dead Tomorrow (Sin-Eater): "Oh Bart, don't worry, people die all the time. In fact, you could wake up dead tomorrow.". No idea what it would do, I just couldn't resist.
Anything Could Kill You (Forgotten Sin-Eater): The Beast can convince the target that a completely innocuous object, place, or situation is incredibly lethal.
You Know Nothing (Genius): The victim's Mental attributes and skills cease to work as they become convinced that all they know is infinitely inferior to others, and that the laws of the world are far too vast to ever be understood by their puny mind.
Dead Timeline (Lemurian Genius, possibly any Genius or Mage involved with time travel): The target becomes convinced that they have time traveled in some way: to the past, future, or another timeline.
Pseudoscience (Unmada Genius): The target becomes convinced that some law of physics or scientific fact is false, and their own pet theory is true. This causes them to, for example, believe that any device that operates based on laws contrary to their own beliefs does not work.
You'll Kill Us All! (Klagen Genius): The target becomes convinced that one of their projects or endeavors will almost certainly end in chaos and tragedy.
Kill to Know (Mysterium Mage, Staunen Genius, Mekhet Vampire...the list goes on.): The target becomes obsessed with answering a question or solving a certain mystery, regardless of how difficult or dangerous it is.
If Only You Ruled The World (Hoffnung Genius, any monster with utopian plans and megalomania): The target begins to believe that they could solve all the world's problems, if only they were in charge. They will refuse to yield any power or leadership positions they have, and will insist that everyone else follows their decisions, becoming sullen or violent if not obeyed.
They Called You Mad (Neid Genius): I have a few ideas, but my favorite one is that it forces the target into stereotypical "mad scientist" behavior.
You Are Not Prepared (General): The nightmare of showing up naked to class, or having to take a test you didn't study for, all part of the wider fear of not being prepared. Most likely makes the target more likely to neglect crucial items or preparations.
You Are Not Good Enough (General): The target becomes convinced of their own weakness, but instead tries to compensate for it with excessive training, to the point of doing much more harm than good. They also become obsessed with anything that could give them "an edge", to the point of seeking out vampires and begging to be embraced or ghouled or volunteering for bizarre mad science experiments.
It's a Jungle Out There (Often Vampire, but can come from any politically vicious monster): The target becomes convinced that the world is hostile, uncaring, and mercilessly Darwinian, and comes to believe that only be stamping out all compassion and being as ruthless as possible can they raise their station.
Curiosity Killed the Cat (Guardian of the Veil Mage): The target becomes convinced that any attempt to investigate bizarre or supernatural occurrences is incredibly dangerous, and will obsessively avoid anything unusual.
You Are Obsolete (Free Council Mage, Genius): The target becomes a walking anachronism: they become hopeless with current technology, slang, and culture, utterly convinced that their own devices and knowledge are hopelessly out of date.
Mind Your Manners (Chatelaine Changeling, True Fae): The target becomes scrupulous about adhering to various ancient and traditional rules of decorum: hospitality, honorable combat, and "good form" in general.
Memories Are Fleeting (Mummy): The target forgets something important: a major event from their past, a friend or family member
They Are Not Ready (Guardian of the Veil or Genius): The target becomes convinced that others, even their friends and allies, are unworthy of learning or incapable of grasping some type of "forbidden knowledge", causing them to obsessively safeguard everything they know and learn, going so far as to conceal crucial information from their allies.
You Could Wake Up Dead Tomorrow (Sin-Eater): "Oh Bart, don't worry, people die all the time. In fact, you could wake up dead tomorrow.". No idea what it would do, I just couldn't resist.
Anything Could Kill You (Forgotten Sin-Eater): The Beast can convince the target that a completely innocuous object, place, or situation is incredibly lethal.
You Know Nothing (Genius): The victim's Mental attributes and skills cease to work as they become convinced that all they know is infinitely inferior to others, and that the laws of the world are far too vast to ever be understood by their puny mind.
Dead Timeline (Lemurian Genius, possibly any Genius or Mage involved with time travel): The target becomes convinced that they have time traveled in some way: to the past, future, or another timeline.
Pseudoscience (Unmada Genius): The target becomes convinced that some law of physics or scientific fact is false, and their own pet theory is true. This causes them to, for example, believe that any device that operates based on laws contrary to their own beliefs does not work.
You'll Kill Us All! (Klagen Genius): The target becomes convinced that one of their projects or endeavors will almost certainly end in chaos and tragedy.
Kill to Know (Mysterium Mage, Staunen Genius, Mekhet Vampire...the list goes on.): The target becomes obsessed with answering a question or solving a certain mystery, regardless of how difficult or dangerous it is.
If Only You Ruled The World (Hoffnung Genius, any monster with utopian plans and megalomania): The target begins to believe that they could solve all the world's problems, if only they were in charge. They will refuse to yield any power or leadership positions they have, and will insist that everyone else follows their decisions, becoming sullen or violent if not obeyed.
They Called You Mad (Neid Genius): I have a few ideas, but my favorite one is that it forces the target into stereotypical "mad scientist" behavior.