Post by Disparagingtheboot on Aug 13, 2016 19:23:03 GMT -5
1. Red Germaine: Red considers herself equal parts artist and scientist, but there's a fair bit of saleswoman in there with her. Red's a vampire (Ordo Dracul Mekhet, if you want to be specific), who's been developing a sort of blood alchemy. However, she needs human and vampire test subjects, and she usually tries to offer her services to the local Prince in exchange for a supply of guinea pigs. She's especially focused on developing a potential blood substitute, working out better ways to store blood, and making blood provide more vitae. She has the appropriate Dread Powers for a stealthy vampire, but she also carries several alchemical concoctions with her, usually including a powerful acid and a reserve of stored blood. She prefers to avoid a fight rather than slug it out, however. If cornered, she might try to persuade the Cell to leave her be, by arguing that if her research succeeds, she could eliminate the need for human blood to support the vampire population. She might be encountered in a city with a high vampire population, in which case she usually tries to work within the vampire community. However, if your Cell operates in an area without many vampires, she might appear there as well, fleeing some indiscretion that made her unwelcome in some Prince's court.
2. Assistant Barton: A tall lean man with a tall lean hairdo, the humorless Barton only ever gives his last name and describes himself as an "assistant" of some sort. Barton is a sort of mercenary procurer for the Lemurians, living a nomadic life in his van (a Wonder) and searching out anything of value that he could persuade some Unmada to pay for. Barton is most likely to clash with the characters over some sort of item: he's an obvious foe for the Aegis Kai Doru, but any Cell could find themselves clashing with him over some item of supernatural significance. Barton wields an impressive arsenal of Wondrous surveillance equipment, and uses two prehensile electrified whips in combat.
3. The Carnal Carnival: The Carnival, as its known by occultists, resembles an idealized human figure made from neon light tubes woven together in its true form, but usually uses shapeshifting to appear otherwise while materialized. The Carnival seeks out those who are tempted by vice and offers them something tailored to their desires, but always eventually leads them to ruin. The Carnival does not kill, however. It simply leaves the target's life in shambles and moves on. The Carnival is an ephemeral entity and follows the rules for one. It has Dread Powers allowing it to shapeshift, create illusory objects, and know a target's vices. It cannot harm someone who refuses what it offers them and its Bane is anything owned by the last person it successfully tempted.
4. The High Celestial Chosen Reverend Father Daniel Warren Wilson: He's got the look, demeanor, and apocalyptic theology of a fire and brimstone cult leader, and he's got the raw charisma to pack the seats of his meetings with impressionable people. Well, it helps that he's got vampiric powers on his side to help make them more impressionable before he lays on all the stuff about armageddon and ritual suicide. He'd probably be even better at it if he believed any of it, but he's doing pretty well getting together devoted cultists. Daniel's big secret is that he's not a genuine zealot, not remotely. He's a con artist thoroughly without conscience who's found himself a good scam: start a cult, use his powers to get converts, bleed people dry literally and figuratively, have them transfer all their money and possessions to his accomplices, then set up a ritual suicide to get them out of the way. Daniel's a straight-up villain for the cell to take on, an utterly loathsome person who the players probably won't feel the least bit conflicted about torching. The moral quandaries and sticky issues here come from dealing with his flock of devoted cultists.
2. Assistant Barton: A tall lean man with a tall lean hairdo, the humorless Barton only ever gives his last name and describes himself as an "assistant" of some sort. Barton is a sort of mercenary procurer for the Lemurians, living a nomadic life in his van (a Wonder) and searching out anything of value that he could persuade some Unmada to pay for. Barton is most likely to clash with the characters over some sort of item: he's an obvious foe for the Aegis Kai Doru, but any Cell could find themselves clashing with him over some item of supernatural significance. Barton wields an impressive arsenal of Wondrous surveillance equipment, and uses two prehensile electrified whips in combat.
3. The Carnal Carnival: The Carnival, as its known by occultists, resembles an idealized human figure made from neon light tubes woven together in its true form, but usually uses shapeshifting to appear otherwise while materialized. The Carnival seeks out those who are tempted by vice and offers them something tailored to their desires, but always eventually leads them to ruin. The Carnival does not kill, however. It simply leaves the target's life in shambles and moves on. The Carnival is an ephemeral entity and follows the rules for one. It has Dread Powers allowing it to shapeshift, create illusory objects, and know a target's vices. It cannot harm someone who refuses what it offers them and its Bane is anything owned by the last person it successfully tempted.
4. The High Celestial Chosen Reverend Father Daniel Warren Wilson: He's got the look, demeanor, and apocalyptic theology of a fire and brimstone cult leader, and he's got the raw charisma to pack the seats of his meetings with impressionable people. Well, it helps that he's got vampiric powers on his side to help make them more impressionable before he lays on all the stuff about armageddon and ritual suicide. He'd probably be even better at it if he believed any of it, but he's doing pretty well getting together devoted cultists. Daniel's big secret is that he's not a genuine zealot, not remotely. He's a con artist thoroughly without conscience who's found himself a good scam: start a cult, use his powers to get converts, bleed people dry literally and figuratively, have them transfer all their money and possessions to his accomplices, then set up a ritual suicide to get them out of the way. Daniel's a straight-up villain for the cell to take on, an utterly loathsome person who the players probably won't feel the least bit conflicted about torching. The moral quandaries and sticky issues here come from dealing with his flock of devoted cultists.