Post by Disparagingtheboot on Aug 13, 2016 19:19:05 GMT -5
Or, how to include UFO mythology in your GMC/Demon game without having to bring in actual aliens or the True Fae.
So, because of the "historical Demon settings" thread, I've been looking through things in history and mythology to tie to the God-Machine, and I hit on one of my favorite weird paranormal events: the Battle Over Nuremberg in 1561, in which numerous residents of the city reported seeing large shapes in the sky firing projectiles at each other. So that got me to thinking, who's to say that the God-Machine doesn't build mobile infrastructure that can act as a vehicle?
I'd imagine Mobile Infrastructure (MI) uses three main methods of concealment: Tesseract linkage, in which the MI is linked to an actual vehicle and exists inside it or simultaneously besides it, camouflage, in which the MI creates a false image of a vehicle, building, or other cover, and extradimensional travel, where the MI spends most of its time in other phases of reality and is unusually invisible on the material plane.
The smallest types of MI would be better handled as Gadgets- hovercars and Vimanas and flying chariots. Midsize MI tends to resemble familiar UFO shapes: saucers, wedges, and "cigars". Large MI tends to have very abstract shapes, and often resemble enormous, impossible floating buildings. Ominous monolithic architecture is common, and large MI is more likely to resemble a floating obelisk or pyramid than any sort of conventional vessel. The largest documented MI was the size of a city, but rumors continue to fly about moon, planet, and star-sized MI constructed by the Machine and residing in deep space or other planes of existence.
From a gameplay standpoint, I'd allow the players to hijack mobile infrastructure and use it as a "base" or a one-off set piece. I usually prefer to handle things like that narratively, but it could work as a merit that applies to Bolthole, like Mobile Hollow in Changeling 1e.
So, because of the "historical Demon settings" thread, I've been looking through things in history and mythology to tie to the God-Machine, and I hit on one of my favorite weird paranormal events: the Battle Over Nuremberg in 1561, in which numerous residents of the city reported seeing large shapes in the sky firing projectiles at each other. So that got me to thinking, who's to say that the God-Machine doesn't build mobile infrastructure that can act as a vehicle?
I'd imagine Mobile Infrastructure (MI) uses three main methods of concealment: Tesseract linkage, in which the MI is linked to an actual vehicle and exists inside it or simultaneously besides it, camouflage, in which the MI creates a false image of a vehicle, building, or other cover, and extradimensional travel, where the MI spends most of its time in other phases of reality and is unusually invisible on the material plane.
The smallest types of MI would be better handled as Gadgets- hovercars and Vimanas and flying chariots. Midsize MI tends to resemble familiar UFO shapes: saucers, wedges, and "cigars". Large MI tends to have very abstract shapes, and often resemble enormous, impossible floating buildings. Ominous monolithic architecture is common, and large MI is more likely to resemble a floating obelisk or pyramid than any sort of conventional vessel. The largest documented MI was the size of a city, but rumors continue to fly about moon, planet, and star-sized MI constructed by the Machine and residing in deep space or other planes of existence.
From a gameplay standpoint, I'd allow the players to hijack mobile infrastructure and use it as a "base" or a one-off set piece. I usually prefer to handle things like that narratively, but it could work as a merit that applies to Bolthole, like Mobile Hollow in Changeling 1e.